What is the Hydra Sound System aka (Hss)?
(Hss) is an advanced sound object for the Parallax HYDRA Game Console.
It adds advanced sound capabilities to the HYDRA while using a simple set of high level commands.
(Hss) works much like a sound API (like Direct Sound).
The program just has to issue commands to play files and synthesize audio and (Hss) does the rest.
Four channel tracker music playback engine.
Dual sound FX syhthesis channels.
Single 1bit ADPCM channel for compressed sample playback.
1: HYDRA, DemoBoard or Propeller chip running at 80Mhz.
2: At least ~2.7k of free HUB-Ram.
3: Two free COGs.
(Hss) Plays the following custom file formats:
(.hmus) 4 channel tracker music format.
(.hwav) 1bit ADPCM sample file.
(.snd) uncompressed 8bit sample data.
(.4snd) uncompressed 4bit sample data.
(FXsynth Data) small embedded sound FX data.